Sprite Sheet Maker

FREE GAME ASSET TOOL

Small pixels.
Big personality.

Turn your text into a crisp PNG and a reusable glyph atlas. Start with our original 5×7 bitmap font, or bring your own licensed TTF or OTF.

Runs in your browserPNG + glyph atlas + CSVNo account needed

Make it yours

Your game assets

Local processing · no uploads

Give your words a pixel shape.

Choose a sample, adjust the scale, then generate your PNG and glyph atlas. Downloads appear after generation.

The checkerboard is only a preview of transparency. PNGs keep their exact pixel size; imported fonts keep their own outlines and may be antialiased.

From a word to a game asset.

Make a title card, a menu label or the letters for a bitmap-font workflow. Every export comes from the settings you generated.

01

Choose the letters

Type your text, including line breaks. Use uppercase for the original 5×7 font. Switch to a local font for lowercase, accented text or a different style.

02

Set the pixel rhythm

Each original dot becomes an exact square at the chosen scale. Gap adds pixels between cells. Keep a transparent background for labels you will place over a game scene.

03

Export what you need

Use the text PNG as a finished label. Use the atlas plus CSV to locate individual glyph cells. Only unique characters from your text enter the atlas, in first-use order.

Bring a font you can use.

Only import fonts you own or are licensed to use for your intended project. A font being available to download does not automatically allow commercial use, redistribution or embedding. Check the license for exported images and glyph atlases.

Looking for “minecraft font ttf”? This tool provides an original bitmap design and local font import. It does not supply an official game font and is not affiliated with Mojang or Microsoft.

Crisp pixels, honest limits.

The original font has 7 rows and 5 columns per character. Scale 4 creates a 20 × 28 px cell before spacing. Each glyph in an atlas occupies a fixed cell, including blank margins. The space character has a blank cell too.

Imported fonts are drawn one character at a time in equal-sized cells. Kerning, ligatures, bidirectional layout and complex-script shaping are not reproduced. If your font lacks a character, your browser may show a fallback glyph; inspect every character before use.

A few practical answers.

Can I download a TTF font here?

No. The original font is a set of hand-authored bitmap glyphs, exported as PNG images and a CSV map. This tool does not create or distribute TTF files. Your imported font remains on your device.

Can I use the original bitmap images in a commercial game?

Yes. The original 5×7 glyph drawings provided by SpriteSheetMaker can be used in your personal or commercial image and game assets. You do not need attribution for those drawings. Fonts you import remain subject to their own licenses.

How do I keep the pixels sharp in my game?

Export the original font at an integer scale. Use nearest-neighbor texture filtering, avoid fractional scaling, and verify your engine’s texture import settings. Imported outline fonts can have soft edges even when texture smoothing is disabled.

Why did a download disappear after I changed a setting?

Downloads are cleared whenever the text or settings change so that you cannot accidentally save an old result. Generate images again. Reset also clears your imported font and restores the original example.

What are the size limits?

Text is limited to 256 Unicode code points, including spaces and line breaks. Bitmap scale is 1–32, imported font size is 8–256 px, and gap is 0–64 px. Every image must be no more than 4096 px on either side and no more than 16 million pixels in total.

Need to combine this with other frames?

Pack your finished labels and sprites together in the existing sheet maker.

Open Sprite Sheet Maker ↗